* Fixed log message.
L 09/01/2012 - 16:50:28: [SM] Native "CloseHandle" reported: Handle e8d801e0 is invalid (error 3)
L 09/01/2012 - 16:50:28: [SM] Displaying call stack trace for plugin "sm_ggdm.smx":
L 09/01/2012 - 16:50:28: [SM]  Line 134, sm_ggdm.sp::Timer_Notify()
* Removed cvar "sm_ggdm_removeweapons".
* Added cvar "sm_ggdm_remweap_round" (default "1") - "Remove weapons on round start".
* Added cvar "sm_ggdm_remweap_kill" (default "0") - "Remove weapons on player kill".
* Added cvar "sm_ggdm_keep_hegrenades" (default "1") - "Keep hegrenades when removing weapons".
* Fixed memory leak in elimination plugin (thanks to vatanuki.kun).
* Fixed respawning in the next rounds if the timer was started in the previous.
+ Added translation for ggdm. Added hint text with "restart in" phrase.
+ Added cvar sm_ggdm_elimination_spawn.
I am having an issue with people being able to re-spawn themselves.
The server is currently set on elimination mode but if a player dies,
joins spectate and rejoins a team they will re-spawn.
+ Added plugins sm_ggdm_ragdoll.smx, sm_ggdm_elimination.smx and sm_ggdm_weapons.smx.
Now they are independent plugins.
+ Added cvars: sm_ggdm_enable, sm_ggdm_el_respawntime, sm_ggdm_ragdolltime and sm_ggdm_sp_enable.
* Fixed elimination.
+ Feature: Added sm_ggdm_sp_removeonfire cvar.
* Removed autospawn timer and added player_team and joinclass hook.
Now new connected players and those who changed team
will be spawned only after they will have been joined player class.
+ Added cvar to enable/disable color changing on spawn protected players.
* Fixed not to slay player on spawn sometimes if it spawns in one second
with autospawn timer.
* Renamed plugin to DeathMatch:SM.
+ Added cvar to set time before respawn (sm_ggdm_respawntime, default 2.0).
+ Added cvar to disable weapon removement (sm_ggdm_removeweapons, default 1).
* Spawn protection plugin and deathmatch plugin are splited to two independent plugins.
* Optimized cpu usage in elimination mode.
* Fixed autorespawn for elimination mode.
+ Added elimination support. Added cvar sm_ggdm_elimination.
+ Added spawn points.
+ Added spawn protection.
+ Added alpha color on spawn protected players.
- Removed all messages.
1.2 by tigerox:
* Basically all code from TechKnow's GG-Deathmatch V1.5
* Fixed stopping respawn after round end (works now)
* Added code to remove ragdolls, from L. Duke's Dissolver 184.108.40.206
* Removed useless chat announcments
* Recommend using with SpawnProtection Beta 1.4
* --next version--
* --!stuck respawn command like in gg4
* --Spawn protections
* --deathmatch team balancer